|Title||Polygon Rendering on a Stream Architecture
(In Proceedings) |
|in||2000 Eurographics/SIGGRAPH Workshop on Graphics Hardware|
John D. Owens, William J. Dally, Ujval J. Kapasi, Scott Rixner, Peter Mattson, Ben Mowery |
|Keyword(s)||graphics hardware, stream processing, stream architecture,
kernels, streams, polygon rendering, OpenGL, media
|Date||August 20--21, 2000|
|Organization||ACM Siggraph / Eurographics|
The use of a programmable stream architecture in polygon rendering provides a powerful mechanism to address the high performance needs of today's complex scenes as well as the need for flexibility and programmability in the polygon rendering pipeline. We describe how a polygon rendering pipeline maps into data streams and kernels that operate on streams, and how this mapping is used to implement the polygon rendering pipeline on Imagine, a programmable stream processor. We compare our results on a cycle-accurate simulation of Imagine to representative hardware and software renderers.
Work done at Stanford University.