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TitleInteractive View-Dependent Rendering Of Large Isosurfaces (In Proceedings)
inProceedings of the IEEE Visualization 2002
Author(s) Benjamin F. Gregorski, Mark A. Duchaineau, Peter Lindstrom, Valerio Pascucci, Ken Joy
Keyword(s)view-dependent rendering, isosurfaces, multiresolution tetrahedral meshes, multiresolution techniques
Year October 2002
PublisherIEEE
OrganizationIEEE
URLhttp://graphics.cs.ucdavis.edu/~gregorsk/research/FastIsoSurfaces.shtml
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Abstract We present an algorithm for interactively extracting and rendering isosurfaces of large volume datasets in a view-dependent fashion. A recursive tetrahedral mesh refinement scheme, based on longest edge bisection, is used to hierarchically decompose the data into a multiresolution structure. This data structure allows fast extraction of arbitrary isosurfaces to within user specified view-dependent error bounds. A data layout scheme based on hierarchical space filling curves provides access to the data in a cache coherent manner that follows the data access pattern indicated by the mesh refinement.