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| Title | Reconstuction of Surfaces from Scattered Data Points
(In Proceedings) |
| in | Proceedings of Computer Graphics International 2000 |
| Author(s) |
Benjamin F. Gregorski, Bernd Hamann, Ken Joy |
| Editor(s) |
Tat-Seng Chua, Nadia Magnenat-Thalmann |
| Keyword(s) | Surface Reconstruction, Scattered Data, B-Splines |
| Year |
June 2000
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| Location | Geneva, Switzerland, |
| Date | June 19--24 |
| Organization | Computer Graphics International |
| URL | http://graphics.cs.ucdavis.edu/~gregorsk/research/ScatteredDataReconstruction.html |
| Pages | 163--170 |
| Download |  |
| BibTeX |  |
| Abstract |
We present a new approach for reconstructing a smooth surface from a set of scattered points in three-dimensional (3D) space. Our algorithm first decomposes a given point set into a quadtree-like data structure known as a strip tree. The strip tree is used to fit a set of least squares quadratic surfaces to the data points. These quadratic surfaces are then degree-elevated to bi-cubic surfaces and blended together to form a set of B-spline surfaces that approximates the given point set.
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