|Title||3DIVS: 3-Dimensional Immersive Virtual Sculpting
(In Proceedings) |
|in||Workshop on New Paradigms in Information Visualization and Manipulation (NPIV'99)|
Falko Kuester, Mark A. Duchaineau, Bernd Hamann, Ken Joy, Antony E. Uva |
David S. Ebert, C.D. Shaw |
|Keyword(s)||Virtual Reality, Immersive Environments, 3D Sculpting, Computer Aided Geometric Design (CAGD)|
|Address||New York, New York|
Virtual Environments (VEs) have the potential to revolutionize traditional product design by enabling the transition from conventional CAD to fully digital product development. The presented prototype system targets closing the **digital gap" as introduced by the need for physical models such as clay models or mockups in the traditional product design and evaluation cycle. We describe a design environment that provides an intuitive human-machine interface for the creation and manipulation of three-dimensional (3D) models in a semi-immersive design space, focussing on ease of use and increased productivity for both designer and CAD engineers.