By specialization I am a computer architect, but I am also
interested in computer graphics, compilers and algorithms. My work in GPU
computing is a blend of all these areas. My dissertation addresses the
challenges of design flexibility in high-performance computer graphics, which is
key as we enter the age of technology built around visual computing.
Graduation: I am planning to join NVIDIA Research in July 2013. Very
excited about working with the best!
2013
k-d Darts: Sampling by k-Dimensional Flat Searches
Mohamed S. Ebeida, Anjul Patney, Scott A. Mitchell, Keith R. Dalbey, Andrew A. Davidson, and John D. Owens arXiv:1302.3917 [cs.GR] arXiv
2012
High-Quality Parallel Depth-of-Field Using Line Samples
Stanley Tzeng, Anjul Patney, Andrew A. Davidson, Mohamed S. Ebeida, Scott A. Mitchell, and John D. Owens High-Performance Graphics, June 2012 Project |
Slides
A Simple Algorithm for Maximal Poisson-Disk Sampling in High Dimensions
Mohamed S. Ebeida, Scott A. Mitchell, Anjul Patney, Andrew A. Davidson, and John D. Owens Computer Graphics Forum, 31(2), May 2012 Project |
Slides |
Fast-Forward
2011
Efficient and Good Delaunay Meshes From Random Points
Mohamed S. Ebeida, Scott A. Mitchell, Andrew A. Davidson, Anjul Patney, Patrick M. Knupp, and John D. Owens SIAM Conference on Geometric and Physical Modeling (GD/SPM11), October 2011 DOI |
Preprint |
Slides
Efficient Maximal Poisson-Disk Sampling
Mohamed S. Ebeida, Anjul Patney, Scott A. Mitchell, Andrew Davidson, Patrick M. Knupp, and John D. Owens ACM Transactions on Graphics, 30(4), August 2011 (SIGGRAPH) Project |
DOI |
Slides |
Fast-Forward
Isotropic Conforming Refinement of Quadrilateral and Hexahedral Meshes using Two-Refinement Templates
Mohamed S. Ebeida, Anjul Patney, John D. Owens, and Eric Mestreau International Journal for Numerical Methods in Engineering, 2011 Project |
DOI
2010
Fragment-Parallel Composite and Filter
Anjul Patney, Stanley Tzeng, and John D. Owens Computer Graphics Forum, 29(4), 1251-1258, June 2010 (EGSR 2010) Project |
EG |
Slides
Task Management for Irregular-Parallel Workloads on the GPU
Stanley Tzeng, Anjul Patney, and John D. Owens High Performance Graphics 2010, June 2010 Project |
EG |
Slides
2009
Parallel View-Dependent Tessellation of Catmull-Clark Subdivision Surfaces
Anjul Patney, Mohamed S. Ebeida, and John D. Owens High Performance Graphics 2009, August 2009 Project |
DOI |
Slides |
Vid1 |
Vid2
2008
Real-Time Reyes-Style Adaptive Surface Subdivision
Anjul Patney and John D. Owens ACM Transactions on Graphics, 27(5), 143:1-143:8, December 2008 (SIGGRAPH Asia) Project |
DOI |
Slides |
Vid1 |
Vid2
Texture Filter Memory - A Power-efficient and Scalable Texture Memory Architecture for Mobile Graphics Processors
B. V. N. Silpa, Anjul Patney, Tushar Krishna, Preeti Ranjan Panda, and G. S. Visweswaran IEEE/ACM International Conference on Computer-Aided Design (ICCAD), November 2008 IEEE Xplore |
ACM
Efficient computation of sum-products on GPUs through software-managed cache
Mark Silberstein, Assaf Schuster, Dan Geiger, Anjul Patney, and John D. Owens ACM International Conference on Supercomputing, June 2008 Project |
ACM
Talks
Real-Time Reyes: Analysis of a Programmable Rendering Pipeline
November 2009: Talk at Crytek Conference, Frankfurt, Germany
Real-Time Reyes: Programmable Pipelines and Research Challenges (PPT)(PDF)
December 2008: Course-talk at SIGGRAPH Asia 2008, Singapore
Real-Time Reyes-Style Adaptive Surface Subdivision
November 2008: Talk at Berkeley Graphics Lunch, UC Berkeley (PPTX)(PDF)
October 2008: Talk at Microsoft Research, Redmond (PPTX)(PDF)
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