I am a computer architect by specialization, but I am also interested in
computer graphics, compilers and algorithms. My work in GPU computing is
a weird mixture of all these areas.
Publications
Parallel View-Dependent Tessellation of Catmull-Clark Subdivision Surfaces
Anjul Patney, Mohamed S. Ebeida, and John D. Owens In Proceedings of High Performance Graphics 2009, August 2009 Project |
DOI |
Slides |
Vid1 |
Vid2
Real-Time Reyes-Style Adaptive Surface Subdivision
Anjul Patney and John D. Owens ACM Transactions on Graphics, 27(5), 143:1-143:8, December 2008 (SIGGRAPH Asia) Project |
DOI |
Slides |
Vid1 |
Vid2
Texture Filter Memory - A Power-efficient and Scalable Texture Memory Architecture for Mobile Graphics Processors
B. V. N. Silpa, Anjul Patney, Tushar Krishna, Preeti Ranjan Panda, and G. S. Visweswaran IEEE/ACM International Conference on Computer-Aided Design (ICCAD), November 2008 IEEE Xplore |
ACM
Efficient computation of sum-products on GPUs through software-managed cache
Mark Silberstein, Assaf Schuster, Dan Geiger, Anjul Patney, and John D. Owens In Proceedings of the 22nd ACM International Conference on Supercomputing, June 2008 Project |
ACM
Talks
Real-Time Reyes: Programmable Pipelines and Research Challenges (PPT)(PDF)
December 2008: Course-talk at SIGGRAPH Asia 2008, Singapore
Real-Time Reyes-Style Adaptive Surface Subdivision
November 2008: Talk at Berkeley Graphics Lunch, UC Berkeley (PPTX)(PDF)
October 2008: Talk at Microsoft Research, Redmond (PPTX)(PDF)
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