| First video, showing the basics of 3D reconstruction. | |
| Supplemental video showing that the sizes of reconstructed objects exactly match their real counterparts. | |
| Video announcing the release of the Kinect software, and showing how computer-generated 3D objects can be merged with a live captured 3D video stream. | |
| Video showing how live 3D video from a Kinect can be integrated with a VR application. | |
| Video announcing the release of Vrui-2.0 and the new version of the Kinect software, and showing how to internally calibrate a Kinect's color camera to its depth camera. | |
| Video showing early results from merging the 3D video streams from two Kinect cameras. | |
| 3D video from four Kinects total (two per site) to create pseudo-holographic avatars for immersive 3D telepresence. | |
| Own-body representation in head-mounted VR using a capture space with three Kinect cameras in an equilateral triangle around the user. |